Blender Animation



  1. Blender Animation Software Free
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  3. Blender Animation Studio
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Blender is a powerful 3D computer graphics suite that’s totally free for all users.

In Blender you can model objects, create textures, and animate models all under one roof. Because it’s open source Blender leans towards flexibility and customization more than many other 3D programs.

In fact, Blender is so capable with so many features and options, it can be easily overwhelming to new users. It was this fact that led to the new UI overhaul coming with Blender 2.8.

Blender animation 2d

But beginners should not be afraid. Blender is worth learning and easy to use once you get the hang of it.

This is an exciting time to learn Blender! The last few years have seen a big surge in users and the development team has responded by adding plenty of exciting new features.

This guide will focus primarily on animation tutorials so this is perfect for anyone animating game assets or looking into animation as a career.

Animate in Blender

When it comes to learning animation, having a great instructor goes a long way.

Steve from CG Geek is an awesome teacher with a lot of great content on YouTube. In this video he’ll show you the ropes of creating animations using Blender.

This tutorial covers a lot of ground so get ready to dive in. You’ll start with the basics of animating a cube and work your way towards rigging and animating a character. This video, like Blender itself, forces you to learn quickly.

Rigging and animation are difficult even for experienced CG artists.

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The trick is to practice and keep learning from others.

Animation For Absolute Beginners

In this beginner Blender tutorial by Surfaced Studio you’ll take an in-depth look at the timeline feature.

The timeline is where you create and manage the keyframes that define your animations.

Keyframe animation allows you to store data about the bones in your rig. Keyframes can store information about the position, rotation, and scale of the bones.

By changing these values along the timeline you create animation.

This video also covers using the dope sheet which is also crucial to learn.

The dope sheet gives you full control over the animations in your scene. You can speed up or slow down animations as well as define actions which can be exported to a game engine.

Easy Blender Animation For Beginners

I recommend this video to those who are brand new to Blender.

It serves as a great introduction to the basics of navigating the interface before diving into Blender’s more advanced features.

After a short demonstration of the basics you’ll learn how to animate objects using physics. This is a great tool to learn because adding physics can help you achieve more realistic scenes.

You’ll also learn about the grease pencil to plan an animation. Years ago, artists would make notes directly on their monitors. Now you can use the grease pencil instead.

Lastly you’ll learn how to export your video for playback as a movie.

Walk Cycle

Walk cycles are a necessary part of character animation and, unfortunately, they can be intimidating for beginners.

The secret to making good walk cycles is to break them down into key frames and practice often.

This excellent tutorial by Sebastian Lague details the creation of a walk cycle in Blender. There’s a lot of ground to cover so you might want to grab a cup of coffee before starting.

Lague teaches everything necessary for making professional quality animated characters. With a great teaching style and plenty of tips and tricks, I can’t recommend this tutorial enough.

Cartoon Tank(Modeling & Animation)

Blender is such a massive program with so many features. It can be hard to find videos that cover the entire process of creating and animation objects.

This one by Olva3D will guide you through building a tank from scratch and animating it.

The whole thing starts off with some great tricks using the array modifier to duplicate the tank tracks. After some low poly construction the tutorial moves on to lighting and animation.

Students looking for an overview of the process of animating in Blender should pay attention to the general workflow and speed of development.

Over time you’ll develop your own process, but it’s good to see how other artists create their work.

Quick Water Animation

Olav3D is back with this tutorial on creating an amazing water scene.

Blender is packed full of features thanks to the open source community so fluid simulations are surprisingly easy.

With Blender’s powerful physics and rendering engine, it’s possible to create realistic water with relative ease.

Blender Animation Software Free

With this 10 minute demonstration you’ll learn how to set up a water simulation using the physics tab. After the simulation has finished baking, Olav adds textures and lights to the scene to finish the render.

Realistic Cutting Animation

In this advanced animation tutorial by BlenderMania you will learn how to utilize vertex groups to slice an object.

You’ll get a detailed overview of the entire process of creating a realistic scene of an orange being sliced.

Sounds simple but really there’s a lot to take away here.
Paying special attention to the motion of the knife, BlenderMania achieves a higher level of realism in the end result.

You’ll also learn how to take advantage of nodes to create materials that use gloss and texture.

Realistic Animated Trees

Blender has a ton of add-ons that come pre-installed.

You can turn them on or off by visiting the user preferences options. CG Geek shows how to use one of these add-ons called the sapling tool. This tool makes it easy to create trees.

Using the sapling add-on it’s possible to generate an endless variety of trees for any scene.

With controls for the number of branches, sides, height, and so much more, you can create nearly any type of tree you could think of. Hint: try cloning the trees to make a forest environment.

Cannon

With another great tutorial by Olav3D, you can learn the process of modelling and animating a cannon start-to-finish.

This video offers a chance to sharpen yours skills and practice a workflow of Blender animation.

Olav teaches modeling a simple cannon and creating a metal texture before moving onto the animation. You’ll learn how to fire the cannonball using Blender’s physics engine too.

Plus by adding collisions the ball can interact with your scene in realistic ways.

All you need to do is set a few properties and Blender will handle the rest.

Rolling Dice

This stunning tutorial offers a step-by-step guide to creating some rolling dice. The video is about fifteen minutes long but the results will leave you astonished.

Instructor Jeremy Jones skillfully makes use of Blender’s advanced features to create a realistic dice roll. By taking advantage of the physics engine, Jeremy gives the dice a believable rolling motion along a simulated felt table.

This tutorial covers a lot of information in a fashion that’s easy to digest.

Do yourself a favor and follow along to really hone your animating skills.

Wood Chipping Text

3D text is an essential part of learning motion graphics.

This video teaches how to model and animate text in Blender to create a wood chipping effect.

With detailed instructions, tutor4u shows the entire process of building the scene. You’ll cover modeling, UV unwrapping, lightning, and animating in less than 20 minutes.

If that seems like whirlwind speed, don’t worry. The instructions are presented in an easy-to-follow manner.

There are some great tips in this video from a professional Blender animator making it well worth your time to follow along.

Blender Animation Course

Flag Blowing in the Wind

In this half-hour tutorial on Blender’s cloth simulator you get to see the process of animating a flag in full.

Blender Animation Studio

Taking advantage of the physics simulation will not only save you time but also allow you to create more realistic effects.

The cloth simulation will deform a subdivided plane so that it looks like fabric. This feature has a variety of applications beyond making flags. Use it to drape a table with a tablecloth or dress a character in a wizard’s cape.

This also makes use of the Cycles render engine available within Blender.

With cycles, greater levels of realism can be achieved through the use of advanced lightning algorithms.

Planets Colliding

This is the big tutorial you’ve been waiting for.

Animation

You’ll be making not one, but two planetary explosions set against a cosmic background in primordial space.

tutor4u’s excellent guide is easy to follow and filled with amazing tips.

You’ll see how to adjust the interpolation rates in the graph editor to create linear motion. You’ll also learn how editing the curves gives more control over the feel of the animation.

By the end of this 30 minute tutorial you should have a render you’ll be proud to show your friends. I mean, who doesn’t like smashing planets?

Fluid Simulation

Fans of low-poly art will love this video on fluid simulation.

3D animator Gabriel Aguiar demonstrates how to create a waterfall in a pirate’s cove.

Blender’s fluid system can calculate the flow of water dynamically. All we need to do is provide the outflow and the domain.

The outflow is necessary to input water into the scene while the domain is used to contain it.

With these tools it’s possible to create any number of fluid systems. Use it to make anything from a bathtub to an entire ocean.

Rig & Animate Anything

Rigging and animation take a lot of practice to master. But once you learn the tools, you’ll be able to animate anything you want.

It’s with this mindset that Remington Graphics approaches this tutorial on Blender animation.

By walking viewers through the entire process of rigging and animating a Star Wars character, you can more easily learn the workflow of creating motion in Blender.

It can be a tedious process but it’s well worth the effort when you finally bring characters to life.

This 20-minute video teaches all the basics you need to know within a real-world example. It doesn’t matter if you want to animate a dragon or a chicken, the process is the same: create a bone structure, parent it to the mesh, paint weights, and finally animate the bones.

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While rendering stills will allow you to view and save the image from the render buffer whenit is complete, animations are a series of images, or frames,and are automatically saved directly out to a drive after being rendered.

After rendering the frames, you may need to edit the clips,or first use the Compositor to do green-screen masking, matting, color correction, DOF,and so on to the images. That result is then fed to the Sequencer where the strips are cut andmixed and a final overlay is done.

Finally you can render out from the Sequencer and compress the frames into a playable movie clip.

Blender Animation

Workflow¶

Generally, you do a lot of intermediate renders of different frames in your animation to checkfor timing, lighting, placement, materials, and so on. At some point,you are ready to make a final render of the complete animation for publication.

There are two approaches you can use when making a movie, or animation, with or without sound.The approach you should use depends on the amount of CPU time you will need to render the movie.You can render a “typical” frame at the desired resolution,and then multiply by the number of frames that will ultimately go into the movie, to arrive at a total render time.

If the total render time is an hour or more, you want to use the “Frame Sequence” approach.For example, if you are rendering a one-minute video clip for film, there will be(60 seconds per minute) X (24 frames per second) or 1440 frames per minute.If each frame takes 30 seconds to render,then you will be able to render two frames per minute, or need 720 minutes (12 hours)of render time.

Rendering takes all available CPU time; you should render overnight,when the computer is not needed, or set Blender to a low priority while rendering,and work on other things (be careful with the RAM space!).

Direct Approach

The Direct Approach, which is highly not recommended and not a standard practice,is where you set your output format to an AVI or MOV format,and click Animation to render your scene directly out to a movie file.Blender creates one file that holds all the frames of your animation. You can then useBlender’s VSE to add an audio track to the animation and render out to an MPEG format tocomplete your movie.

Frame Sequence

The Frame Sequence is a much more stable approach,where you set your output format to a still format (such as JPG, PNG or a multi-layer format),and click Animation to render your scene out to a set of images,where each image is a frame in the sequence.

Blender creates a file for each frame of the animation.You can then use Blender’s Compositor to perform any frame manipulation (post-processing).You can then use Blender’s VSE to load that final image sequence,add an audio track to the animation, and render out to an MPEG format to complete your movie.The Frame Sequence approach is a little more complicated and takes more drive space,but gives you more flexibility.

Here are some guidelines to help you choose an approach.

Direct Approach

  • Short segments with total render time under one hour.

  • Stable power supply.

  • Computer not needed for other uses.

Frame Sequence Approach

  • Total render time over one hour.

  • Post-production work needed:

    • Color/lighting adjustment

    • Green screen/matte replacement

    • Layering/compositing

    • Multiple formats and resolutions of the final product

  • Intermediate frames/adjustments needed for compression/codec.

  • Precise timing (e.g. lip-sync to audio track) needed in parts.

  • May need to interrupt rendering to use the computer, and want to be able to resume rendering where you left off.

Frame Sequence Workflow¶

  1. First prepare your animation.

  2. In the Dimensions panel, choose the render size, Pixel Aspect Ratio, and the Range of Frames to use,as well as the frame rate, which should already be set.

  3. In the Output panel set up your animation to be rendered out as images,generally using a format that does not compromise any quality.

  4. Choose the output path and file type in the Output panel as well, for example //render/my-anim-.

  5. Confirm the range of your animation (frame Start and End).

  6. Save your blend-file.

  7. Press the Animation button and once the animation is finished,use your file manager to navigate to the output folder (render in this example).You will see lots of images that have a sequence number attached to. These are the single frames.

  8. In Blender, open the Video Sequence editor.

    Note

    The VSE does not support multi-layer EXR files.To render to a video format you will have to skip the next three steps andinstead use an Image Input nodein the Compositor.

  9. Choose Add Image from the add menu. Select all the frames from your output folder that you want to includein your animation. They will be added as a strip in the Sequence editor.

  10. Now you can edit the strip and add effects or leave it like it is.You can add other strips, like an audio strip.

  11. Scrub through the animation to check if you have included all the frames.

  12. In the Output panel, choose the container and codec you want (e.g. MPEGH.264) and configure them.The video codecs are described in Output Options.

  13. Click the Animation render button and Blender will render out the Sequence editor output into a movie.

Hints¶

Your computer accidentally turns off in the middle of rendering your movie!

Unless your animation renders in a few minutes,it is best to render the animation as separate image files.Instead of rendering directly to a compressed movie file, use a lossless format (e.g. PNG).

This allows you an easy recovery if there is a problem and you have to re-start the rendering,since the frames you have already rendered will still be in the output directory.

Just disable the Overwrite option to start rendering where you left off.

Blender animation models

You can then make a movie out of the separate frames with Blender’s Sequence editoror use 3rd party encoding software.

Animation Preview

It can be useful to render a subset of the animated sequence,since only part of an animation may have an error.

Using an image format for output,you can use the Frame Step option to render every N’th frame.Then disable Overwrite and re-render with Frame Step set to 1.